About this course: Popularized by movies such as "A Beautiful Mind", game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Over four weeks of lectures, this advanced course considers how to design interactions between agents in order to achieve good social outcomes. Three main topics are covered: social choice theory (i.e., collective decision making and voting systems), mechanism design, and auctions. In the first week we consider the problem of aggregating different agents' preferences, discussing voting rules and the challenges faced in collective decision making. We present some of the most important theoretical results in the area: notably, Arrow's Theorem, which proves that there is no "perfect" voting system, and also the Gibbard-Satterthwaite and Muller-Satterthwaite Theorems. We move on to consider the problem of making collective decisions when agents are self interested and can strategically misreport their preferences. We explain "mechanism design" -- a broad framework for designing interactions between self-interested agents -- and give some key theoretical results. Our third week focuses on the problem of designing mechanisms to maximize aggregate happiness across agents, and presents the powerful family of Vickrey-Clarke-Groves mechanisms. The course wraps up with a fourth week that considers the problem of allocating scarce resources among self-interested agents, and that provides an introduction to auction theory. You can find a full syllabus and description of the course here: http://web.stanford.edu/~jacksonm/GTOC-II-Syllabus.html There is also a predecessor course to this one, for those who want to learn or remind themselves of the basic concepts of game theory: https://www.coursera.org/learn/game-theory-1 An intro video can be found here: http://web.stanford.edu/~jacksonm/Game-Theory-2-Intro.mp4
This course starts every five weeks. The next session begins October 17.
Who is this class for: This course is based on advanced undergraduate and masters level material and is aimed at researchers, students, and practitioners who wish to learn more about game theory and mechanism design. This course is a follow up to our first Game Theory course, and it presumes that the students are comfortable with the material from that course. You must be also comfortable with mathematical thinking and rigorous arguments. Relatively little specific math is required; however the course involves some probability theory (for example, you should know what a conditional probability is) and some calculus.
Matthew O. Jackson, Professor, Economics
Kevin Leyton-Brown, Professor, Computer Science
Yoav Shoham, Professor, Computer Science