Computer Graphics in the Era of AI

CS348I

Stanford School of Engineering


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Description

This course introduces deep learning methods and AI technologies applied to four main areas of Computer Graphics: rendering, geometry, animation, and computational photography. We will study a wide range of problems on content creation for images, shapes, and animations, recently advanced by deep learning techniques. For each problem, we will understand its conventional solutions, study the state-of-the-art learning-based approaches, and critically evaluate their results as well as the impacts to researchers and practitioners in Computer Graphics. The topics include differentiable rendering/neural rendering, BRDF estimation, texture synthesis, denoising, procedural modeling, mesh segmentation, view prediction, colorization, style transfer, sketch simplification, character animation, physics simulation, and facial animation. Through programming projects and homework, students who successfully complete this course will be able to use neural rendering algorithms for image manipulation, to apply neural procedural modeling for shape and scene synthesis, to implement policy learning algorithms for creating character animation, and to exploit data-driven methods for simulating physical phenomena.

Prerequisites

Recommended Prerequisites: CS248, CS231N, CS229, CS205A.

Notes

Note on Course Availability

The course schedule is displayed for planning purposes – courses can be modified, changed, or cancelled. Course availability will be considered finalized on the first day of open enrollment. For quarterly enrollment dates, please refer to our graduate education section.

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