Game Theory

SOE-YCS0002

Stanford School of Engineering


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Description

Popularized by movies such as "A Beautiful Mind," game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Beyond what we call `games' in common language, such as chess, poker, soccer, etc., it includes the modeling of conflict among nations, political campaigns, competition among firms, and trading behavior in markets such as the NYSE. How could you begin to model keyword auctions, and peer to peer file-sharing networks, without accounting for the incentives of the people using them? The course will provide the basics: representing games and strategies, the extensive form (which computer scientists call game trees), Bayesian games (modeling things like auctions), repeated and stochastic games, and more. We'll include a variety of examples including classic games and a few applications.   You can find a full syllabus and description of the course here: http://web.stanford.edu/~jacksonm/GTOC-Syllabus.html   You can find an introductory video here: http://web.stanford.edu/~jacksonm/Intro_Networks.mp4  

Instructors

Matthew O. Jackson, Professor of Economics, Stanford University

Kevin Leyton-Brown, Professor of Computer Science, The University of British Columbia

Yoav Shoham, Professor of Computer Science, Stanford University